Research into DayZ occurs in a broad variety of disciplines. However, due to the relatively recent release of DayZ, little has been published. This list attempts to provide an introduction into the published literature on the topic, but is likely not complete.
If you have work you would like to see included in this list, please email me at marcusc ( at ) unimelb (dot) edu (dot) au.
Literature on DayZ
Bø, Kristian. (2013). Surviving the End, Masters Thesis in English Literature, University of Tromsø [link]
Carter, Marcus, Greg Wadley & Martin Gibbs (2012). “Friendly, Don’t Shoot!”: How communication design can enable novel social interactions, In Proceedings of the 24th Australian Computer-Human Interaction Conference (ozCHI’12), ACM Press, p. 72-75. [link]
Carter, Marcus, Martin Gibbs & Greg Wadley (2013). Death and Dying in DayZ, in Proceedings of the 9th Australasian Conference on Interactive Entertainment, article no. 22 [link]
Carter, Marcus (2015). The First Week of the Zombie Apocalypse: The Influences of Game Temporality, Journal of Gaming and Virtual Worlds Research, 7(1). [link]
Carter, Marcus & Fraser Allison (2015). Kidnapping in DayZ, 14th Annual Games Studies Seminar at the University of Tampere: ADULT Play [forthcoming]
Cristofari, C. & Guitton, M. (2014). Surviving at Any Cost: Guilt Expression Following Extreme Ethical Conflicts in a Virtual Setting, PLos ONE 9(7) [link]
Schmeink, L. (2013). DayZ: Fan-Modification for the Video Game Arma II [Video Game], In the Science Fiction Research Association Review, 303, p. 19-21. [link]
Literature that references DayZ
Keogh, Brendan. (2013). When Game Over means Game Over: Using permenant death to craft living stores in Minecraft, in Proceedings of the 9th International Conference on Interactive Entertainment, article no. 20 [link]
Other
I include in this section non-academic, but penned by academic, pieces on DayZ .
Ruch, Adam. (2012). Stockholm Syndrome: How Six Men Kidnapped me in DayZ, Games.on.net. [link]
Pottenger, M. (2012). Surviving the Zombie Apocalypse: The DayZ Experiment, The Conversation. [link]
Heaven, Douglas. (2013). The rise of consequences in video games, New Scientist. [link]